Hot on the heels of the last Kickstarter (which we have both supported and championed) DoubleFine announces their next project, MASSIVE CHALICE. The title is slated for an August 2014 release and is still in it’s earliest stages, but from what we’ve read (below) and seen (also below) Massive Chalice looks to be a new genre for the team at DoubleFine that combines strategy, squad-based tactics and, get this, ‘multi-generational’ gameplay. For more on what that means (and it looks awesome, mind you) take a look at the Kickstarter video here:
If turn-based tactics and feudal fantasy had a lovechild, and that offspring founded amighty century-spanning dynasty, it would be MASSIVE CHALICE. As an immortal King or Queen, you must unite your kingdom under a powerful dynasty, eliminate the demonic threat, and reforge the MASSIVE CHALICE!
The game is structured into two main layers: strategy and tactics. In the strategy layer, you oversee your kingdom, arrange royal marriages, conduct research, and make the far-reaching decisions that will determine the fate of your legacy.
In the tactics layer, you fight brutal turn-based battles to defend your kingdom using small squads of customizable heroes.
Permadeath is inevitable: your heroes will grow, age, and eventually die. You’ll have to choose between keeping your favorite heroes on the battlefield or retiring them from combat to foster a new generation of warriors.
Drawing from roguelikes we love, content is modular and randomized. Each playthrough begins with a random assortment of male and female heroes from various bloodlines, guaranteeing that each game is unique. Your knowledge and skill will increase over multiple playthroughs, but the details of every game will change based on your decisions and the whims of fate.
Core Game Features
- Your story emerges as you defend against attacks, complete quests, and respond to randomized events in your attempt to preserve the kingdom.
- Line of sight and fog of war mechanics come into play as your squad explores beautiful dynamic 3D battlefields where danger may lurk behind any corner.
- Distinct, customizable heroes learn new melee, ranged, and arcane abilities as they age and gain combat experience.
- Arrange marriage alliances to ensure your heroic bloodlines can handle any future combat situation.
- Battle alongside your ancestors by equipping your heroes with uniquely powerful Bloodline Relics.
- Invest your resources in forging new weapons and armor—and gamble on polluting a bloodline by researching dangerous demonic artifacts.
Another Double Fine Kickstarter?
Last year, you Kickstarted Double Fine Adventure, shattering records and bringing video games to the Kickstarter spotlight! Now known as Broken Age, that game is in full production and is already a beautiful and unique experience—but the Broken Age team only represents a third of our multi-game studio.
Double Fine’s goal is for all our teams to remain independent and responsible directly to their players. Kickstarting MASSIVE CHALICE allows us to maintain a pure creative vision, put out updates on our own schedule, respond to feedback without roadblocks, and release it all DRM-free.
Project Lead: Brad Muir
MASSIVE CHALICE is helmed by Brad Muir, creator of Iron Brigade, the fan-favorite tower defense mech shooter. A longtime Double Fine veteran, Brad served as a programmer on Psychonauts and a designer on Brütal Legend. Brad is a turn-based strategy and roguelike fanatic, and is the friendliest guy you’ll ever meet! :D!
Double Fine Productions is an award-winning, independent game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun.
The MASSIVE CHALICE team comprises artists, designers, and engineers who recently worked on Double Fine projects like The Cave, Brütal Legend PC, Dropchord, Middle Manager of Justice, and various prototypes. The crew is ready to work on something big. Something MASSIVE.