Your Daily Bacon

Our resident new editor, James Bacon, is known for his work with GameFan as well as his eye-poking, feather-ruffling, in-your-craw-getting-posts on social media.

Double Fine needs more money…

In February of 2012, Double Fine leveraged crowd funding, through Kickstarter, in order to pitch and eventually program a new adventure game that’s recently been dubbed “Broken Age.” Last night, Engadget tells us, Tim Shafer took to the backers section of the Kickstarter page in order to explain why the game isn’t yet ready. “I […]

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Hangin' in the Neverhood – A Pencil Test Studios Interview, Pt. 2

ARMIKROG KICKSTARTER PART 1 Once Ed was finished with his phone call, and Mike made sure everything was alright, we proceeded after swapping random stories about our E3 take-aways this year and print media, among other things. Despite the nature of Ed’s phone call, we decided to turn to markedly lighter fare. James Bacon: I […]

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Hangin' in the Neverhood – A Pencil Test Studios Interview, Pt. 1

ARMIKROG KICKSTARTER This is a story I’ll tell anyone who cares to listen. It’s brief, so just shut up and deal with it. E3 is a magical place. I had the pleasure of experiencing my very first go ’round this year, in fact. I expected to be floored with sights, sounds, and indecision (which happened); […]

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"DoubleFine Adventure" becomes "Broken Age"

Way back when crowd funding was virtually unknown to the video gaming community at large, Mr. Tim Schafer’s DoubleFine decided it might be the only way for them to get the funding they needed in order to produce the adventure game they wanted, without the pain of getting shut down time and again by publishers […]

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…and then there was M.U.L.E.

Below is the first trailer for M.U.L.E. Returns from Comma 8 Studios (www.comma8.com). M.U.L.E. Returns is a faithful, licensed remake of the iconic franchise that spawned modern strategy and resource-based games. Comma 8 Studios has stated this this game will be released “later this summer” and will be available on both iOS and Android platforms. […]

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